Improving Public Transport Waiting Through Augmented Reality
Waiting for public transport often creates moments of boredom, uncertainty, and frustration for passengers. This project explored how Augmented Reality (AR) could enhance the waiting experience by introducing lightweight digital interactions layered onto the physical bus stop environment.
The concept focused on an AR-enhanced bus stop display where passengers could briefly interact with playful elements while also accessing real-time bus arrival information.
Rather than introducing technology purely for entertainment, the project investigated how context-aware interactions could improve the emotional experience of waiting without distracting users from their primary goal—catching the bus.
Passengers waiting for public transport often experience boredom, uncertainty about arrival times, and limited engagement in the waiting environment.
Explore how Augmented Reality could improve the waiting experience by providing lightweight interactive moments while still supporting access to real-time bus information.
A prototype AR bus stop interaction demonstrating how mixed reality could:
In this project I was responsible for:
Public transport waiting environments often produce negative user experiences.
Initial contextual observations revealed several
common issues:
These insights suggested an opportunity to design a system that enhances
the
waiting experience while
maintaining awareness
of transport information.
A research-through-design methodology was used to explore the problem. The project combined contextual investigation, iterative design, and prototype evaluation.
To understand where AR could improve the experience, the passenger journey at the bus stop was mapped.
The AR experience was structured around short interaction stages that reflect real-world passenger behavior.
Instead of continuous engagement, the system supports brief, interruptible interactions, allowing passengers to remain aware of their surroundings and bus arrival updates.
Passengers discover the experience through a visual marker placed inside the bus shelter.
The first interaction introduces a simple balloon-popping AR game designed for quick interaction.
Passengers can interact briefly while waiting without losing awareness of their surroundings.
A playful AR character interaction was introduced to improve the emotional quality of waiting.
The goal is to make the waiting experience feel shorter and more enjoyable.
The AR interface integrates real-time bus arrival updates to support the user's primary goal.
When the bus arrives, the system provides a clear visual exit signal.
User testing revealed several important insights.
Participants reported that waiting felt shorter and more enjoyable when interacting with the AR experience.
“When you're just standing here waiting, it feels like the bus takes forever.”
People initially hesitate to interact in public, but quick and rewarding interactions reduce hesitation.
Users must understand how to interact within seconds, as attention is divided in public environments.
Outdoor conditions such as lighting and noise influence interaction visibility and feedback clarity.
From the research findings, five design principles were derived for public mixed-reality experiences.
The final concept demonstrates how Mixed Reality can enhance public transport environments by combining interactive moments with real-time information.
The system improves waiting experiences by:
This project highlighted the importance of designing Mixed Reality experiences that respect real-world contexts.
In public environments, successful interaction design must prioritise:
Future work could explore long-term deployment of AR-enabled transport environments, integrating live transport APIs and supporting multi-user interaction.